HI, I'M SIMON — A 3D ARTIST AND AI DEVELOPER.
I design and build visuals, tools and workflows that sit at the intersection of 3D, AI and real-world production. My work spans architectural CGI, look-development, technical art and pipeline R&D – with a focus on making complex things feel clear, controlled and fast to use.
I’m based in the UK and work with architects, studios and brands who care about both the images they ship and the pipelines that produce them.
WHAT I WORK ON
ARCHITECTURAL & 3D VISUALS
Photoreal stills for modern UK homes, product renders and motion frames – built for real projects, not just moodboards.
- Exterior & interior CGI for planning, marketing and client presentations
- Product & automotive visuals for pitch decks, campaigns and R&D
- Look-dev setups that are repeatable, not one-offs
AI-ASSISTED IMAGE WORKFLOWS
Hybrid 3D + AI pipelines that speed up iteration without losing control over the final image.
- Image upscaling, enhancement & clean-up for stills and sequences
- AI-assisted look-development for style frames and concept work
- Batch workflows in ComfyUI for high-volume production tasks
TOOLS, PIPELINES & R&D
Custom tools and small systems that remove friction from day-to-day work in 3D and AI environments.
- Blender add-ons & ComfyUI nodes designed for clean, efficient production
- Production-ready templates & presets for consistent results
- Pipeline R&D focused on fast, controllable and reliable workflows
HOW I WORK
Every project is built on a production workflow that blends traditional 3D, custom-built tools, and carefully controlled AI systems. This keeps visuals consistent, accurate and fast to deliver – even on tight deadlines.
- Blender add-ons and ComfyUI nodes designed for clean, efficient production
- Architectural CGI pipelines built for natural, believable exteriors and interiors
- AI-assisted look development and batch rendering for high-volume work
For dedicated exterior and interior renders, visit my Architectural Visualisation page.
BACKGROUND & TOOLSET
I’ve spent the last several years working at the intersection of 3D, AI and production pipelines – building visuals, tools and workflows that support real projects rather than tech demos.
My background spans architectural CGI, product and automotive visuals, and pipeline R&D. I like taking messy, manual processes and turning them into clear, repeatable systems that teams can rely on.
I’m comfortable working end-to-end on a project, or dropping into a specific part of the pipeline to help with look-dev, AI workflows, optimisation or tool-building.
3D & RENDERING
- Blender – primary 3D DCC
- 3ds Max (legacy / migration workflows)
- Cycles, Eevee and external renderers
AI & PIPELINES
- ComfyUI custom nodes and pipelines
- Image upscaling, enhancement & clean-up
- Hybrid 3D + AI look-development
- Batch rendering and automation
SUPPORTING TOOLS
- Photoshop & post-production
- After Effects / basic motion
- Python for tooling & pipeline glue
SELECTED PROJECTS & HIGHLIGHTS
Architectural CGI
Exterior and interior visuals for UK homes and developments — produced with natural light, believable materials and repeatable CGI setups.
AI-Assisted Imagery
Hybrid 3D + AI workflows for look-dev, enhancement and clean-up, with batch pipelines built in ComfyUI for high-volume production.
Tools & Pipeline R&D
Custom tools and node-based systems designed to remove friction in 3D and AI pipelines — clean, repeatable and production-ready.
LET'S WORK TOGETHER
If you’d like to discuss a project, explore a potential collaboration, or need help with 3D, AI-assisted imagery, or production pipeline tools — I’d love to hear from you.