Simon Radcliffe — Senior Creative Technologist, AI Production, CGI, Blender, ComfyUI, Python, Technical Art, Workflow Automation, Creative Pipeline Development, UK.

About Simon Radcliffe

Senior Creative Technologist building AI, CGI and production workflow systems.

I work at the intersection of commercial CGI, AI production, technical art and software development — building tools, workflows and visual systems that help creative teams produce better work faster and more reliably.

Simon Radcliffe
Commercial CGI, automotive and product visual production by Simon Radcliffe

17+ Years

Commercial visual production experience.

Experience across CGI, architectural visualisation, product imagery, automotive visuals and production-focused creative technology.

Production Tools

Building systems, not just final images.

ForgeWorks, FrameForge, ImageForge and ComfyUI tools are built around repeatable workflows, handovers and production reliability.

Bridge Role

Connecting artists, developers and production teams.

I understand visual quality, production pressure and technical implementation — which makes me useful between creative and engineering teams.

How I Work

Practical systems for real production problems.

My work is built around a simple idea: creative teams move faster when their tools and workflows are reliable. Whether the output is commercial CGI, AI-assisted content or a custom production tool, the goal is always to remove friction from the process.

I focus on repeatable systems rather than one-off experiments. That means clear file structures, reusable workflows, reliable metadata, sensible automation and tools that artists can actually use under production pressure.

This approach has shaped my work across Blender, ComfyUI, Python tooling, desktop applications and AI production pipelines — from visual development through to delivery.

AI and CGI creative technology showreel by Simon Radcliffe

Background

From commercial CGI to AI production and workflow engineering.

My background started in visual production: building architectural, product and commercial imagery where accuracy, lighting, materials and delivery standards matter.

Over time, that work naturally moved deeper into pipeline development — improving how projects were structured, how assets were prepared, how renders were managed and how repeated production tasks could be automated.

Today, AI production has made those workflow problems more important, not less. Prompts, seeds, models, metadata, versions and handovers all need better systems if teams are going to use generative tools seriously in production.

That is where my current focus sits: building practical tools for modern visual teams using Blender, ComfyUI, Python and production-focused automation.

I am most useful in roles where creative quality and technical implementation overlap — Senior Creative Technologist, AI Production Specialist, Technical Artist, Pipeline Developer or workflow-focused CGI lead.

Toolset

Creative and technical stack.

3D & CGI

  • Blender
  • 3ds Max
  • Cycles / Eevee
  • Lighting & materials
  • Architectural CGI

AI Production

  • ComfyUI
  • Custom nodes
  • Image workflows
  • Video generation
  • Metadata handling

Development

  • Python
  • Electron
  • JavaScript
  • Blender add-ons
  • Desktop apps

Production

  • Workflow design
  • Batch automation
  • Asset organisation
  • Revision systems
  • Delivery pipelines

Work With Me

Need someone who understands both visuals and production systems?

I’m available for senior creative technology roles, AI production work, CGI pipeline projects and workflow automation challenges.